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  <title>Cyberworld Endless: versions</title>
  <subtitle>Every release of Cyberworld Endless, the Mega Man Battle Network 6 roguelike</subtitle>
  <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/"/>
  <link rel="self" type="application/atom+xml" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/feed.xml"/>
  <id>https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/</id>
  <updated>2026-10-25T00:00:00Z</updated>
  <author><name>Sascha Becker</name><uri>https://github.com/saschb2b</uri></author>
  <entry>
    <title>Cyberworld Endless 0.15.1: The team joins the dark.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-15-1"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.15.1"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.15.1</id>
    <updated>2026-10-25T00:00:00Z</updated>
    <summary>A point release for 0.15: the Navis whose Souls a run holds now liberate beside MegaMan, the dark boards play as BN5&#x27;s Liberation Missions piece by piece, a dark layer&#x27;s secret opens a third way at the fork, and a fast forward button speeds up everything between fights and never the fights themselves.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.15.0: Liberate the net.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-15-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.15.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.15.0</id>
    <updated>2026-10-24T00:00:00Z</updated>
    <summary>The eleventh beta: parts of the endless net go dark. From the second act, one way at the fork can lead to a layer gone dark, and taking it turns that layer into one of BN5&#x27;s Liberation Missions, made afresh from the layer itself: a board of dark panels, DarkHoles and their guardians, and a Darkloid at the far end, liberated phase by phase against a par, in BN5&#x27;s own look and sound. Beside it: the music off to play your own, a guardian&#x27;s draft that knows what you hold, compression codes that stay entered, BN5&#x27;s songs named, the Net Square as a hub, and the game&#x27;s own screens closer still to BN6&#x27;s.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.14.1: Every song, in BN6&#x27;s own look.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-14-1"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.14.1"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.14.1</id>
    <updated>2026-10-23T00:00:00Z</updated>
    <summary>A point release for 0.14: a Jukebox in the PET with every song of BN6 and BN5, the title&#x27;s music on BN6&#x27;s own sound engine, Options a press away with a Display section, and the screens the game adds drawn as BN6 draws its PET.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.14.0: Pick a side.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-14-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.14.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.14.0</id>
    <updated>2026-10-22T00:00:00Z</updated>
    <summary>The tenth beta: the Net Square answers back. MegaMan performs every emote in his own BN6 poses and sounds, one press away on SELECT&#x27;s strip or one tap on a second screen, and a wave gets its wave back. A NetBattle now runs from the ask to the result on PET screens, a rematch is back in the battle in about a second, and on a good link the input delay is down to one frame. And two players can team up: a relay one by one, or side by side, four MegaMen on one field.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.13.0: Cyberworld Endless connects.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-13-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.13.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.13.0</id>
    <updated>2026-10-21T00:00:00Z</updated>
    <summary>The ninth beta: your MegaMan meets other players&#x27; now. A gate in Lan&#x27;s HP leads to a Net Square on a server, eight operators a channel: say a phrase, trade a spare chip at Trade Central, NetBattle each other with the MegaMen your runs built, watch from the stands, and dive the week&#x27;s DeepNet, the same net for everyone. Every system goes online, the browser and the New 3DS too. Plus a leaner first act that opens up as you go deeper, and an Order Service that sorts.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.12.0: One Battle Network.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-12-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.12.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.12.0</id>
    <updated>2026-10-13T00:00:00Z</updated>
    <summary>The eighth beta: with BN5 Team Colonel&#x27;s ROM beside BN6&#x27;s, its net is no longer a second game run beside this one. BN5&#x27;s viruses, guardians, chips, Souls and DarkChips fight in BN6&#x27;s own battle engine, by their own code from your ROM, with BN6&#x27;s HUD, Custom screen, Crosses and Beast Out around them. Plus saves that move between systems, a soft reset that stays in the game, a smoother New 3DS, and the site in Japanese.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.11.4: Any controller, any map.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-11-4"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.4"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.4</id>
    <updated>2026-10-08T00:00:00Z</updated>
    <summary>A hotfix for 0.11: controllers SDL does not know, the 8BitDo Micro among them, are read as they are, and the controls screen is laid out as the big games lay theirs.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.11.3: Locks that hold.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-11-3"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.3"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.3</id>
    <updated>2026-10-07T00:00:00Z</updated>
    <summary>A hotfix for 0.11: security cubes, Link Navi obstacles and Rush&#x27;s gaps can no longer be walked past, and the browser&#x27;s player is the game alone on its screen.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.11.2: A guardian&#x27;s fall, done right.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-11-2"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.2"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.2</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>A polish update for 0.11: what happens after a guardian falls now plays as Battle Network plays it and says half as much, and a handful of rough spots from the last playtest are smoothed out.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.11.1: The buttons answer.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-11-1"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.1"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.1</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>A hotfix for 0.11.0 on phones and tablets: the on-screen buttons answer the question at the first start.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.11.0: Home between dives.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-11-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.11.0</id>
    <updated>2026-10-06T00:00:00Z</updated>
    <summary>The seventh beta: after every act MegaMan comes home. Lan&#x27;s HP is the run&#x27;s warp zone and Central Town the place between dives: its people post requests, AsterLand orders any chip you have ever held, and the town remembers your runs. Plus layers you can tell apart, the Cybeast and Bass as super bosses, a ROMs screen on every PC and phone, and a long list of fixes from your reports.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.10.0: The second screen follows the game.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-10-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.10.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.10.0</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>The sixth beta: on a New 3DS, and on Android handhelds with a second display like the AYN Thor, the lower screen is now a PET beside the game, as in the DS Battle Network games. It shows what the screen you are on needs: the map on the net, the chip under the cursor in battle, your whole folder in the editor, the program in the NaviCustomizer, the shop&#x27;s wares, MegaMan&#x27;s status, and his home in the town.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.9.0: Battle Network 5 joins the net.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-9-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.9.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.9.0</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary>The fifth beta: with Team Colonel&#x27;s ROM beside BN6&#x27;s, BN5&#x27;s areas now fight BN5&#x27;s own battles in BN5&#x27;s own engine, guarded by BN5&#x27;s own Navis, with Souls and DarkChips, on phones and in the browser too. Plus every line rewritten in BN6&#x27;s own voice, healing that matters, a controls screen, Joy-Cons on Android, the AYN Thor&#x27;s second screen and a new start.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.8.0: The net&#x27;s layers are worth exploring now.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-8-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.8.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.8.0</id>
    <updated>2026-10-03T00:00:00Z</updated>
    <summary>The fourth beta: BN6&#x27;s own set pieces on every layer, each a lock off the way with a good Mystery Data behind it, RegUps and TagChips, compression codes that stay, a map that counts what you&#x27;ve found, and a net that whispers its rumors.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.7.0: Cyberworld Endless comes to iPhone and iPad, and the game runs lighter everywhere.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-7-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.7.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.7.0</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>The third beta: an iOS app through AltStore and SideStore, a GBA core that does a quarter to a third less work a frame, Net Dealers that know every guardian&#x27;s weakness, and a download page you can read at a glance.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.6.0: Battle Network 5 joins in, on a net drawn like the original&#x27;s.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-6-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.6.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.6.0</id>
    <updated>2026-10-02T00:00:00Z</updated>
    <summary>The second beta: with Team Colonel beside your BN6 ROM, three of BN5&#x27;s net areas turn up in runs, a first slice of what it can lend. Every area&#x27;s layers are now drawn the way the original maps are, with whole fields, straight edges, clean stairs, and arenas paved in the area&#x27;s own floor. The picture also fills a 640x480 screen.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.5.3: Two fixes, found by a player.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-5-3"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.3"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.3</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>A hotfix for 0.5.2: a duel with ProtoMan counts once, and the BugFrag Trader wants its BugFrags.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.5.2: Smooth on the 3DS.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-5-2"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.2"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.2</id>
    <updated>2026-10-01T00:00:00Z</updated>
    <summary>A second patch for the first beta: the 3DS runs the net without stutter, and the next layer comes in two seconds instead of six.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.5.1: A fix for the 3DS, and a net that points the way.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-5-1"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.1"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.1</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>A patch for the first beta: the 3DS build no longer crashes in the Undernet or the Nest, its bottom-screen map is lighter to draw, the arrow leads you onto walkways, and ProtoMan&#x27;s gates and the Crosses say what they do.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.5.0: The first beta. A map on the 3DS&#x27;s second screen, and touch controls for every thumb.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-5-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.5.0</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>The first beta of Cyberworld Endless: the game is whole, and what changes from here is mostly balance and polish. The New 3DS keeps the layer&#x27;s map open on its bottom screen, the touch controls are remade for thumbs, the PortMaster port reaches more handhelds, and ProtoMan&#x27;s official gate is his duel&#x27;s prize.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.4.0: A rival who keeps score. And a HOME Menu of its own.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-4-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.4.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.4.0</id>
    <updated>2026-09-30T00:00:00Z</updated>
    <summary>The fourth alpha of Cyberworld Endless: Chaud and the real ProtoMan race you through every act, official gates open for whoever beats him, and the game runs on a New 3DS, installed from a QR code.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.3.0: Every run leaves more behind. And it fits in your pocket.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-3-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.3.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.3.0</id>
    <updated>2026-09-29T00:00:00Z</updated>
    <summary>The third alpha of Cyberworld Endless: an Android app and touch controls, a collection that carries over, gates and routes that open with you, and a MegaMan who only knows what he has seen.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.2.0: A run with a finish line. A next run with more to choose.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-2-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.2.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.2.0</id>
    <updated>2026-09-28T00:00:00Z</updated>
    <summary>The second alpha of Cyberworld Endless: the short net, a setup that grows with you, BN6&#x27;s title marks, and builds for Windows and macOS.</summary>
  </entry>
  <entry>
    <title>Cyberworld Endless 0.1.0: Jack in. Dive deeper. The net is new every run.</title>
    <link rel="alternate" type="text/html" href="https://saschb2b.github.io/Mega-Man-Battle-Network-Cyberworld-Endless/versions/#v0-1-0"/>
    <link rel="related" href="https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.1.0"/>
    <id>https://github.com/saschb2b/Mega-Man-Battle-Network-Cyberworld-Endless/releases/tag/v0.1.0</id>
    <updated>2026-09-27T00:00:00Z</updated>
    <summary>The first alpha of Cyberworld Endless: a roguelike built around Mega Man Battle Network 6, running from your own cartridge&#x27;s ROM.</summary>
  </entry>
</feed>
