The endless net
Nineteen layers through the Undernet and the Graveyard to the Cybeast's den, then around again, harder. Bass waits in the Secret Area.
Lan's HP, where every run begins and comes home, has a gate to a Net Square on a server. Your run waits at the gate, and only a chip you trade comes home with you.
Phrases and emotes from a fixed list, never free text. Say one together round the landmark, and the Square cheers.
One spare chip for one at Trade Central, BN5's too, or an offer on its board with what you want for it.
MegaMen as they are: folder, NaviCust, Crosses and Souls. Rollback keeps it to 2 frames of input delay on a good connection.
The referee calls every battle in the channel. Watch one from the stands, from its first frame, and cheer.
Every Monday each server opens one net, the same for all, from the same start. The Board ranks the deepest dives.
The Square is everyone's: BN6 Cybeast Gregar (USA) is all it takes. NetBattles, trades and the DeepNet need the full set, BN5 Team Colonel (USA) and BN4 Red Sun (USA) beside it, and the greeter stamps your pass.
Anyone can host a server. How to go online · What a server keeps
A run begins at home. Lan's PC jacks MegaMan in to the Endless Net, whose paths change every time.
Three layers an act, each in the style of one of BN6's areas, with its viruses, Mystery Data, Net Dealers and Mr.Progs.
Run by the game itself, and growing with the depth, not the area.
Rush's gaps, Link Navi obstacles a Cross clears, security cubes and teleports, each guarding data.
A copied Navi in his arena, and a chip at the Net Dealer that answers him. His data: HP, his chip, his Cross.
Central Town remembers the run. AsterLand orders any chip the Library holds, three people post a request, and Lan's HP has the gate to the Net Square.
After three acts, the Cybeast Nest. Its guardian's fall wins the run.
The run is won. And it opens what lies below.
Nineteen layers through the Undernet and the Graveyard to the Cybeast's den, then around again, harder. Bass waits in the Secret Area.
Put Team Colonel (USA) beside BN6, and BN5's areas, viruses, chips and Navis join the runs, fought in BN6's engine. Beat one of its Navis for his Soul, and UNITE with it in every battle after. Put Red Sun (USA) there too, and BN4's areas, viruses, chips, Navis and tournament join them. Online, the two fill your NetPass.


Not power: every run starts as strong as the first. A folder, a Cross, ten threat rungs, and Dad keeps your record.
Every build needs your own Mega Man Battle Network 6: Cybeast Gregar (USA) .gba, and every one goes online.
BN5 Team Colonel (USA) and BN4 Red Sun (USA) beside it are optional: their areas and viruses join the runs, BN4's tournament too, and online the two fill the NetPass. None contains game data.
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