Can Battle Network 4 join in?
Yes, if you have it: put Mega Man Battle Network 4: Red Sun (USA), unmodified, in the same folder as your
BN6 ROM (SHA-1 a97e96a7da03abd70f7953328e511b9fa29179f1). Its five net areas then turn up in
runs in place of the BN6 areas they resemble: ACDC Area, Town Area, Park Area, the net of far countries and
BN4's Undernet, each in about half the runs that come there (a quarter where BN5 has an area there too), in
BN4's own tiles, music and battle backgrounds. Their battles are BN6's, and in half the runs one of BN4's Navis guards
them: GutsMan, AquaMan, FireMan, Roll, WoodMan, ThunderMan, WindMan, SearchMan or JunkMan. Nine of BN4's virus
families, Billy, Spikey, Shrimpy, Walla, Elmperor, CirKill, VolGear, Kilby and MagTect, join the ones an act
can be about, each paying from BN4's own rewards. 77 of BN4's own chips play in BN6's battles and seventeen of
its Program Advances form; a chip of BN4's that does not play yet pays 200 zenny.
Once a run has reached the Nest, it also brings a tournament: in half the runs act 3's arena holds three
Navis in a row instead of one guardian (in the endless net, one of acts 3 to 5 each cycle), shown on BN4's
own bracket screen. They come from BN6's and BN5's Navis and BN4's GutsMan, ThunderMan, WindMan, FireMan,
SearchMan, AquaMan, WoodMan, JunkMan, Roll, BurnerMan, SparkMan and TopMan. Each round pays a Navi chip, and a round lost ends the run. EXTRAS in the run's
setup switches it off.
When the game has found it, the title's note says BN4 found
as the game starts. It goes in wherever
BN5 does: on a PC, a Mac, a phone or a tablet, BN4's cartridge slot on the ROMs screen (R on the title); in
the browser, its slot on the player's page; on a handheld or a console, beside BN6's
ROM. A New 3DS reads one of the two, BN5's where both are there; with either, its
NetPass holds the Square and Trade stamps.
Guide: What you need · Can Battle Network 5 join in?