Sources
Official re-release
Developer interviews & retrospectives
- Frontline JP — Eguchi/Kataoka Part 1 (2022) — series conception, "Capcom action + card collection"
- Frontline JP — Part 2 (2022) — yearly schedule, design pressure
- Siliconera — Legacy Collection interview (2023) — "build out a Folder based on how you imagine you'd attain victory"
- Rockman Corner — Eguchi 4Gamer summary (2023)
- Time Extension — Inafune retrospective (2025) — Mega Man Legends commercial outcome, "back to roots" framing for BN
Wiki / canonical reference
- MMKB (Fandom) — Mega Man Battle Network
- MMKB — Custom Gauge
- MMKB — Battle Chip
- MMKB — Folder
- MMKB — Mega Chip / Giga Chip
- MMKB — Program Advance
- MMKB — Navi Customizer
- MMKB — Style Change
- MMKB — Double Soul (Soul Unison)
- MMKB — Cross System
- MMKB — Beast Out
- MMKB — Liberation Mission
- Rockman EXE Zone Wiki — Panels
- Rockman EXE Zone Wiki — NaviCust BN6
- Rockman EXE Zone Wiki — Legacy Collection changes
- Rockman EXE Zone Wiki — BN6 version differences
Community guides
- GameFAQs — TemjinZero Folder Building (BN6)
- GameFAQs — RandyPandy PA Guide (BN1)
- Neoseeker — Folder Building 101
- N1GP — NetBattling 101 (BN6)
- Wikibooks — NaviCust guide
Analysis
Caveat on quotes
Direct quotes from Eguchi, Kataoka, and Inafune are taken from the Frontline JP and Siliconera interviews verbatim. Where wording is summarized rather than quoted (e.g. Inafune's "back to roots" framing) it's noted as paraphrase. Some retrospective claims (BN3 "originally intended as the series finale", BN6 as the team's preferred final form) are reported in interview summaries but specific exact wording was not findable; treated as reliable structural claims.