Sources
Dev interviews
- Yoko Taro / GamesRadar (2023, paywalled at Famitsu, summarised) — "The route system was, well, that was a product of our budget from Square Enix." The clearest statement that multi-route was a constraint, not a vision. GamesRadar summary
- Yoko Taro / Game Informer (2017) — Long-form interview around Western launch. "I don't think I'll have a happy ending. … This is the first time I've been able to do this kind of happy ending." Essential context for Ending E. Game Informer
- Yoko Taro, Yosuke Saito, Keiichi Okabe / SuperJump Magazine — Switch re-release interview, with discussion of the score's structural role and the layered-endings philosophy. SuperJump Magazine
- Yoko Taro / Siliconera — "I structure my endings from A to E … each one reveals a new layer of something." Explicit framing of the route system as cumulative rereading. Siliconera — varied endings
- Yoko Taro, Takahisa Taura, Keiichi Okabe / Game Informer (2019) — Joint interview on PlatinumGames partnership, design philosophies, sad endings, Evangelion. The clearest record of Yoko Taro's division-of-labour with Platinum. Game Informer 2019
- Yoko Taro / PlayStation LifeStyle (2018) — One-year-after-release retrospective. Discussion of ending reception and violence in games. PlayStation LifeStyle
Wikis & references
- Nier: Automata wiki (Fextralife) — exhaustive item, weapon, chip, quest, and ending coverage. The standard online reference.
- Weapon Story page (Fextralife) — the four-paragraph weapon stories, grouped by weapon. The primary source for the weapon stories page.
- The Ark — Nier: Automata Lore — fan-curated lore wiki with deeper analysis of weapon-story themes.
- NieR Wiki (Fandom) — Endings — full ending list including the 21 joke endings.
Reception & critical analysis
- Kotaku — There's a Difficult Decision At The End of Nier: Automata — the canonical write-up of the Ending E save-deletion prompt for English-language press.
- With A Terrible Fate — The Second Impact of NieR: Automata's Ending E — long-form critical analysis of Ending E's network mechanic and its relationship to grief.
- Game Rant — Weapon Stories as Missed Opportunity for Other RPGs — argues for the weapon-story-as-installments technique as broadly applicable.
- Siliconera — Nier: Automata Tells Everyone's Stories — analysis of the weapon-story narrative voice.
- Pixel a Day — Nier: Automata Critique transcript — long-form video-essay transcript covering the route structure, themes, and mechanical resonance.
Visual reference
- Game UI Database — Nier: Automata (id 150) — the source for every screenshot under
docs/public/images/nier-automata/(title screens, chip menus, weapon detail views, map UI, in-combat HUD), with full provenance in that folder'sCREDITS.md.
Community discussion (background colour)
- Steam Community — Did you delete your save data? (spoiler thread) — community reaction to the Ending E save prompt. Useful for the rough split of player choices.
- GameFAQs — Ending E: Saves… Does Not Make Sense — players debating whether to delete; representative of the moment-of-decision discussion.