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Sources

Dev interviews

  • Yoko Taro / GamesRadar (2023, paywalled at Famitsu, summarised)"The route system was, well, that was a product of our budget from Square Enix." The clearest statement that multi-route was a constraint, not a vision. GamesRadar summary
  • Yoko Taro / Game Informer (2017) — Long-form interview around Western launch. "I don't think I'll have a happy ending. … This is the first time I've been able to do this kind of happy ending." Essential context for Ending E. Game Informer
  • Yoko Taro, Yosuke Saito, Keiichi Okabe / SuperJump Magazine — Switch re-release interview, with discussion of the score's structural role and the layered-endings philosophy. SuperJump Magazine
  • Yoko Taro / Siliconera — "I structure my endings from A to E … each one reveals a new layer of something." Explicit framing of the route system as cumulative rereading. Siliconera — varied endings
  • Yoko Taro, Takahisa Taura, Keiichi Okabe / Game Informer (2019) — Joint interview on PlatinumGames partnership, design philosophies, sad endings, Evangelion. The clearest record of Yoko Taro's division-of-labour with Platinum. Game Informer 2019
  • Yoko Taro / PlayStation LifeStyle (2018) — One-year-after-release retrospective. Discussion of ending reception and violence in games. PlayStation LifeStyle

Wikis & references

Reception & critical analysis

Visual reference

  • Game UI Database — Nier: Automata (id 150) — the source for every screenshot under docs/public/images/nier-automata/ (title screens, chip menus, weapon detail views, map UI, in-combat HUD), with full provenance in that folder's CREDITS.md.

Community discussion (background colour)

Released under the MIT License.