Sources
GGG manifestos & dev quotes (verified)
- Trade Manifesto (2017): the canonical "why no auction house" post. Verbatim quotes used in trade-and-economy.
- Harvest crafting changes manifesto (3.13/3.14): the deterministic-crafting nerf rationale.
- Chris Wilson interview, Esports Edition (Sept 2017): https://esportsedition.com/featured/chris-wilson-interview-fall-of-oriath-review/
GDC talks & retrospectives
- Chris Wilson, "Designing Path of Exile to Be Played Forever": GDC 2019. The longest-form articulation of the design philosophy.
- The Escapist 10-year retrospective interview with Chris Wilson: https://www.escapistmagazine.com/path-of-exile-interview-chris-wilson-grinding-gear-games-10-year-anniversary-path-of-exile-2/
Wiki (canonical)
- PoE Wiki: Atlas of Worlds
- PoE Wiki: Atlas Passive Skill Tree
- PoE Wiki: Map
- PoE Wiki: Sextant
- PoE Wiki: Experience (death penalty)
- PoE Wiki: Pinnacle boss
- PoE Wiki: Maven's Invitation
- PoE Wiki: Currency
- PoE Wiki: Modifier
- PoE Wiki: Ascendancy class
- PoE Wiki: Keystone
- PoE Wiki: Timeless Jewel
- PoE Wiki: Orb of Fusing (six-link odds)
- PoE Wiki: Recombinator
Analysis & community resources
- NeverSink-Filter (GitHub): the de facto loot filter.
- FilterBlade: web tool for customising NeverSink's filter.
- Maxroll: Atlas Passive Tree explained
- PoE Vault: Atlas progression strategy guide
- Game Developer: PoE economy currency trading
- Massively OP: Harvest nerf coverage (Mar 2021)
- Fandom interview: Chris Wilson on PoE 2's origins, useful context for PoE1's gem/socket design as well.